Tag Archives: LOTR Appendices

To the Sea! To the Sea!

  To the Sea! To the Sea! With the release of The Grey Havens, we are taking to our ships and setting sail to chase dreams on the high seas. But wait! What does the ocean have to do with the lands of Middle-earth? After all, the Fellowship of the Ring was composed of the […]

Denethor

It’s no easy job, managing a kingdom, let alone one on the brink of collapse. Invaders to the east, a lackluster neighbor to the west, pirates to the south, orcs all around, and oh yeah, the devil himself knocking at your doorstep. Let’s not forget that your oldest son is dead (the one you liked) leaving you […]

Gimli’s “True Name”

Shhh! The language of the Dwarves is “a secret which unlike the Elves, they [do] not willingly unlock, even to their friends”. Aside from the names of a few places (which Gimli let slip to his Companions) and the famous Dwarven battle-cry “Khazâd! Khazâd!” (which has been heard by many, though sometimes last), the Dwarven […]

White Warg and Wolf of Angmar

About 100 years before the timeframe of our game, Middle-earth was struck by a terrifying cold season known as the Fell Winter. Appendix B’s “Tale of Years” tells us that even the Brandywine froze and that “White Wolves invade Eriador from the North”. It is in these wastes that our heroes encounter the White Warg […]

Mugash

Orcs ought to be regarded with a great deal more mystique and intrigue than we grant them. To many of us Orcs and Goblins are strictly sword-fodder, small black and green people of pure evil there to be destroyed with little thought put to the task. Really that does make sense: until we get a bit of […]

The Hornburg

The first great battle of the War of the Ring happens on home turf for the Rohirrim. Saruman empties Isengard of its vast armies, tens of thousands of orcs and half-orcs and warg riders and Dunlendings, in a great push to end the inconvenience that is the Horse Lords and claim their lands. When King Théoden […]

Erestor

In addition to all the Dúnedain Ranger goodness that’s come with The Lost Realm expansion, and is to come with the following cycle, we have also been teased that the Noldor will be getting a bit of trait development. At this point there is little to say of the Noldor as cards and nothing to say of them as […]

Brok Ironfist

One of the distinctive features of the LOTR LCG community has been that we often give as much attention to bad cards as we do to the good ones. Some of the worst get even more. It is like a hobby within the hobby to fixate on a few awful cards until they become an […]

Mount Gram

Following on the heels of Derek’s excellent article on the geography of The Lost Realm, Fantasy Flight has revealed the second major location where our adventures will be set in the Angmar Awakened cycle — the fabled Mount Gram of the legends of the Shire. In the “Escape from Mount Gram”, our heroes will be […]

Anticipating Angmar Awakened: The History

The Lost Realm is ‘on the boat’! Let us hope that the boat carrying our cards is not doomed like the one that bore the last King of the lost realm during his final retreat from Angmar! No, assuming safe passage through the Ice Bay of Forochel, we should be mere weeks away from exploring […]

Numidian Prime

A site dedicated to analyzing the history and connections that bind the Star Wars galaxy

Vision Of The Palantir

In depth analysis of quests and strategy guides for LOTR LCG

Cave of Gollum

A Lord of the Rings LCG Blog

Mythos Busters

Investigating the Mystery, Monsters, and Madness of Arkham Horror: The Card Game